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Independent Games Festival Entrants from Miami University 2011-2012

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Here is a collection of IGF entrants from Miami University in 2011 and 2012. In keeping with the idea of truly independent game design, all but one of these games was designed and developed by a single person.
Student Games:


Zombie Racing:

Zombie Racing from Miami University Armstrong Institute for Interactive Media Studies

Zombie Racing is a Miami University Student designed game by Jacob Berding. The game was developed by Operation Video Game and is a brother to Horse Owner. The game allows you to own a zombie. You can train and feed your zombie before the big race, where you compete with 5 other zombies for track domination. Give your Zombie a name, number and choose its zombie type. Train in 3 mini games for skill points that improve your zombies speed, acceleration, and stamina. There are 16 tracks that have 3 different themes and 4 different lengths to create endless play. Race between your classes, or on your way into work. All the races last less than a minute!!!


Sol:
Sol is a visual experience that goes along with your music. Learn how to control each “sol” and how it interacts with its environment. The more successful you are, the more vibrant the game becomes. Use the built in music of C418 or play your own! Create a visual experience that is uniquely your own.
Doodle Dude:
Doodle Dood Miami University GameDoodle your path through pages and pages of notes while avoiding whiteout adversaries in this 2D platform game. Use the drawing power of Zen the Pen to create the platforms needed for Dood to run and jump his way through the game. Control and balance the abilities of both Zen and Dood as you explore your paper world. Doodle Dood’s unique design allows players to create their own ways through each level. Collect extra ink to ensure near limitless doodling or conserve your ink as you go straight for the finish, the choice is yours.
Faculty Games:
All for One:
The game is an action-puzzler, where the player must navigate multiple robots to various exits. Each robot is controlled by the same set of arrow keys or gamepad buttons, so a movement left moves all robots left. The robots begin in synch, but any physical contact throws the robot out of synch. Any time a robot hits a wall or another robot, it becomes damaged. Damage the robot too much and it will be destroyed.
Points are awarded for getting as many robots as possible through exits.
All 4 One is a reflection on the notion of simultaneous benefit, asking the player to think about consequence globally. It about trying to think about simultaneous ramifications.
Critical Gameplay is a collection of “strategically designed” video games. The games in the collection are designed to help reevaluate our perspective on gameplay experiences. As Critical Cartography changes the way we perceive the world, Critical Gameplay seeks to offer alternate perspectives on the way we play.

Critical Gameplay is simply about raising questions that encourage critical reflection on gameplay experiences. A Critical Gameplay game is valued in intellectual profit.


Healer V-Pack:
Instead of shooting characters, players must heal victims of historical massacres. The player can reverse death, by pulling bullets from the victims. The soldiers that committed these massacres are still lurking, so the player must work to keep the recently revived alive. The player can put themselves between the bullet and the target or strategize to reverse the tragedy.

The tutorial, levels 1, 2 and 3 depict the Nanjing Massacre, the largest historical atrocity whose fact and fiction are continuously debated.

This version of the game includes a similarly themed game-toy, called Bang! This mini game allows the player to kill other players, but by killing them the player must endure a long interruptive experience which forces the player to review the fictive history of their victim’s life.


The complete list of games is listed of 2012 entries is listed here:
http://www.igf.com/php-bin/entries2012.php

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